808 ENGINE

SLAMMINGSAMPLES
808 ENGINE
Set your base clean 808 character, then add optional Trap and / or Rage processing.
SOURCE
No WAV loaded
ORIGINAL— → CORRECTED—
Create 808 using oscillator.
PLAY / TUNING
E1 41.20 Hz
Range: C0–C4. C1–C2 is highlighted as the core modern 808 zone, but the wider range is available for pitched 808 melodies.
CLEAN CHARACTER
LENGTH
Overall 808 duration.
HOLD
Holds full level before the tail falls.
PUNCH
Starting pitch boost.
DROP
Pitch settle time.
ATTACK
Fade-in time.
BODY
Adds clean harmonic weight.
SHAPE
Round to dense harmonics.
TONE FALL
Starts bright and closes a low-pass filter as the 808 gets quieter. 0% is fully bypassed.
FALL SPEED
How quickly Tone Fall darkens after the loud body. Low is gradual; high closes sooner.
OUTPUT
Final level before WAV export.
H2
H3
H2 PHASE
H3 PHASE

TRAP PROCESSING

Shape the clean 808 with harmonic drive, asymmetry, clipping, tone and transient punch. Set Mix to 0% for the untouched clean signal.
MIX
Blend clean and processed.
DRIVE
Adds nonlinear saturation and harmonic density.
ODD
Emphasises the harder odd-harmonic character.
ASYMMETRY
Offsets positive and negative shaping to create even harmonics.
CLIP
Progressively flattens the waveform for a harder body.
TONE
Darkens and smooths the processed harmonics, or pushes them brighter and more forward.
KNOCK
Adds short transient-only harmonic punch without changing the tail.
SQUEEZE
Makes the body denser and more level without simply hard-clipping it.
BITE
Adds controlled upper presence so the 808 cuts through smaller speakers.
FILTER
Tasteful low-pass range: darker filtered shapes to a fully open sound.
Q
Adds a controlled resonant peak around the filter cutoff.

RAGE

Push the 808 into harder folding, flattening and upper-harmonic destruction while keeping the sub underneath.
MIX
Blend Rage with Trap.
RAGE
Bends peaks back into the waveform for dense odd-harmonic aggression.
SHAPE
Adds asymmetric harmonics.
DROP
Pitch fall to the root.
DROP TIME
Time to reach the root.
SMASH
Dense compressed body.
FIZZ
Adds controlled upper fizz.
DAMAGE
Pushes the 808 through failing hardware: heavy high-end loss, sag, unstable level dips and blown-speaker style breakup.
RUPTURE
Adds differently shaped, detuned 808 layers. Above 60%, a third warped voice fades in for a more complex rupture.
SUB
Restores clean low fundamental underneath heavy rage processing.
TONE
Dark to bright Rage tone.
RENDERED WAVEFORM
SYNTHESIZED OUTPUT
FUNDAMENTAL / SOURCE41.20 Hz
WIDTH35%
16-bit exports at 44.1 kHz · 24-bit exports at 96 kHz. NORMAL EXPORT leaves Phone Preview out. 📱 PHONE WAV bakes the adaptive phone-speaker harmonics into the file. Below 100 Hz stays mono.