AUDIO READY
SLAMMINGSAMPLES
808 ENGINE
Create clean modern 808s from pure subs to full, rich and hard-knocking bass.
PLAY / TUNING
E1 41.20 Hz
CLEAN CHARACTER
LENGTH
Overall 808 duration.
HOLD
Keeps the body at full level before the tail falls. At 98%, the decay happens almost entirely at the very end.
PUNCH
Initial pitch height in semitones.
DROP
Time for the pitch knock to settle.
ATTACK
Build time before the body reaches full level.
BODY
Adds clean harmonic weight before distortion.
SHAPE
Moves from round/odd to dense/even harmonic character.
OUTPUT
Final level before WAV export.
H2
H3
H2 PHASE
H3 PHASE
TRAP PROCESSING
Shape the clean 808 with harmonic drive, asymmetry, clipping, tone and transient punch. Set Mix to 0% for the untouched clean signal.
MIX
Blends processed signal with the original clean 808.
DRIVE
Adds nonlinear saturation and harmonic density.
ODD
Emphasises the harder odd-harmonic character.
ASYMMETRY
Offsets positive and negative shaping to create even harmonics.
CLIP
Progressively flattens the waveform for a harder body.
TONE
Darkens and smooths the processed harmonics, or pushes them brighter and more forward.
KNOCK
Adds short transient-only harmonic punch without changing the tail.
SQUEEZE
Makes the body denser and more level without simply hard-clipping it.
BITE
Adds controlled upper presence so the 808 cuts through smaller speakers.
FILTER
Tasteful low-pass range: darker filtered shapes to a fully open sound.
Q
Adds a controlled resonant peak around the filter cutoff.
RAGE
Push the 808 into harder folding, flattening and upper-harmonic destruction while keeping the sub underneath.
MIX
Blends the rage stage with the signal coming from Trap Processing.
RAGE
Bends peaks back into the waveform for dense odd-harmonic aggression.
SHAPE
Adds asymmetric destruction and stronger even-harmonic character.
DROP
Creates a smooth sub-drop in the actual 808 oscillator. Higher settings start higher and last longer, then settle very close to the chosen note.
SMASH
Flattens and densifies the body for a brutally compressed feel.
FIZZ
Adds a controlled upper aggressive layer without replacing the low end.
DAMAGE
Pushes the 808 through failing hardware: heavy high-end loss, sag, unstable level dips and blown-speaker style breakup.
RUPTURE
Adds differently shaped, detuned 808 layers. Above 60%, a third warped voice fades in for a more complex rupture.
SUB
Restores clean low fundamental underneath heavy rage processing.
TONE
Moves the rage layer from darker and thicker to brighter and nastier.
RENDERED WAVEFORM
SYNTHESIZED OUTPUT
FUNDAMENTAL41.20 Hz
HARMONIC RECIPEH2 6% · H3 16%
